Publikationen


Suche nach „[Angewandte Informatik]“ hat 345 Publikationen gefunden
Suchergebnis als PDF
    DigitalAngewandte InformatikTC Freyung

    Zeitschriftenartikel

    Roland Zink, Melanie Piser, Sebastian Wöllmann

    Kommunale Homepages zur nachhaltigen Bürgerkommunikation und -partizipation – ein Vergleich von Stadt und Land

    Bavarian Journal of Applied Sciences, vol. 5, no. 1, pp. 412-422

    2019

    Abstract anzeigen

    Motiviert durch die aktuellen Trends in der digitalen Kommunikation hin zu interaktiven Homepages und Sozialen Medien, thematisiert dieser Beitrag das quantitative Angebot von digitalen Funktionen auf kommunalen Homepages im Vergleich von Stadt und Land. Dazu findet eine Sichtung von insgesamt 209 Homepages von Kommunen in Bayern mit unterschiedlicher Einwohnergröße und unterschiedlicher infrastruktureller Ausgangslage statt. Die Analyse unterscheidet dabei in die etablierten Bereiche des (1) Bürgerkontakts (Web 1.0) sowie in (2) Bürgerdialog und (3) Soziale Medien mit interaktiven und Web 2.0-Angeboten. Die Ergebnisse zeigen, dass ländliche Kommunen in den beiden ersten Kategorien mit den städtischen Kommunen auf Augenhöhe agieren, beim Einsatz Sozialer Medien aber bisher weit zurückbleiben. Gründe hierfür können sowohl mangelnde Kompetenzen im Umgang mit Sozialen Medien als auch die infrastrukturelle, personelle und finanzielle Ausstattung der Kommune sein. Dennoch bedarf es künftig einer proaktiven Herangehensweise der Kommunen, um diese Lücke zu schließen und moderne digitale Kommunikationsangebote im ländlichen Raum weiter zu stärken. Recent trends show the development from digital communication to interactive homepages and social media features. This contribution discusses the quantifiable offer of digital features on urban and rural municipal homepages in comparison. For this, 209 homepages of Bavarian municipalities with differences concerning population and infrastructural situation were analyzed. The analysis discerns three sections: (1) contact with citizens (web 1.0), (2) dialogue with inhabitants and (3) social media and interactive web 2.0 features. The results show that urban and rural municipalities are head to head in the first two categories, in the third case, however, the rural areas are left far behind. Reasons for this might be the lack of competences in using social media and the lack of infrastructural, personal and financial resources. It is necessary to actively tackle this issue in order to close this gap and to strengthen contemporary communication in rural areas.

    NachhaltigAngewandte GesundheitswissenschaftenAngewandte InformatikTC Freyung

    Zeitschriftenartikel

    Roland Zink, Bernhard Bleyer

    Einleitung: Sustainable Development Goals und ihre Orientierungsfunktion für angewandte Wissenschaften

    Bavarian Journal of Applied Sciences, vol. 5, no. 1, pp. 406-411

    2019

    DOI: 10.25929/bjas.v5i1.82

    DigitalAngewandte InformatikTC Freyung

    Vortrag

    C. Hoermann, Raphaela Pagany, F. Ossi, F. Cagnacci, Wolfgang Dorner, M. Heurich

    L‘ecologia del movimento e gli investimenti stradali: Un‘analisi a larga scala sul capriolo europeo (Capreolus capreolus)

    Workshop Wildunfälle in Südtirol - Incidenti stradali con la fauna selvatica in Alto Adige, Bozen, Italy

    2019

    DigitalAngewandte InformatikTC Freyung

    Vortrag

    Simon Graf, Raphaela Pagany, Wolfgang Dorner, A. Weigold

    Georeferencing of Road Infrastructure from Photographs using Computer Vision and Deep Learning for Road Safety Applications

    5th International Conference on Geographical Information Systems Theory, Applications and Management, Heraklion, Greece

    2019

    DigitalAngewandte Informatik

    Beitrag (Sammelband oder Tagungsband)

    Katharina Heydn, Marc-Philipp Dietrich, Marcus Barkowsky, Götz Winterfeldt, S. Mammen, A. Nüchter

    The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting

    Proceedings of the 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) [4-6 Sept. 2019; Vienna, Austria]

    2019

    DOI: 10.1109/VS-Games.2019.8864589

    Abstract anzeigen

    In this study, we evaluate an interaction sequence performed by six modalities consisting of desktop-based (DB) and virtual reality (VR) environments using different input devices. For the given study, we implemented a vertical prototype of a first person shooter (FPS) game scenario, focusing on the genre-defining point-and-shoot mechanic. We introduce measures to evaluate the success of the according interaction sequence (times for target acquisition, pointing, shooting, overall net time, and number of shots) and conduct experiments to record and compare the users' performances. We show that interacting using head-tracking for landscape-rotation is performing similarly to the input of a screen-centered mouse and also yielded shortest times in target acquisition and pointing. Although using head-tracking for target acquisition and pointing was most efficient, subjects rated the modality using head-tracking for target acquisition and a 3DOF Controller for pointing best. Eye-tracking (ET) yields promising results, but calibration issues need to be resolved to enhance reliability and overall user experience.

    DigitalAngewandte Informatik

    Beitrag (Sammelband oder Tagungsband)

    L. Tiotsop, E. Masala, A. Aldahdooh, G. Wallendael, Marcus Barkowsky

    Computing Quality-of-Experience Ranges for Video Quality Estimation

    Proceedings of the 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX) [5-7 June 2019; Berlin]

    2019

    DOI: 10.1109/QoMEX.2019.8743303

    Abstract anzeigen

    Typically, the measurement of the Quality of Experience for video sequences aims at a single value, in most cases the Mean Opinion Score (MOS). Predicting this value using various algorithms has been widely studied. However, deviation from the MOS is often handled as an unpredictable error. The approach in this contribution estimates intervals of video quality instead of the single valued MOS. Well-known video quality estimators are fused together to output a lower and upper border for the expected video quality, on the basis of a model derived from a well-known subjectively annotated dataset. Results on different datasets provide insight on the suitability of the well-known estimators for this particular approach.

    DigitalAngewandte Informatik

    Zeitschriftenartikel

    A. Aldahdooh, E. Masala, G. Wallendael, P. Lambert, Marcus Barkowsky

    Improving relevant subjective testing for validation: Comparing machine learning algorithms for finding similarities in VQA datasets using objective measures

    Signal Processing: Image Communication, vol. 74, no. May, pp. 32-41

    2019

    DOI: 10.1016/j.image.2019.01.004

    Abstract anzeigen

    Subjective quality assessment is a necessary activity to validate objective measures or to assess the performance of innovative video processing technologies. However, designing and performing comprehensive tests requires expertise and a large effort especially for the execution part. In this work we propose a methodology that, given a set of processed video sequences prepared by video quality experts, attempts to reduce the number of subjective tests by selecting a subset with minimum size which is expected to yield the same conclusions of the larger set. To this aim, we combine information coming from different types of objective quality metrics with clustering and machine learning algorithms that perform the actual selection, therefore reducing the required subjective assessment effort while trying to preserve the variety of content and conditions needed to ensure the validity of the conclusions. Experiments are conducted on one of the largest publicly available subjectively annotated video sequence dataset. As performance criterion, we chose the validation criteria for video quality measurement algorithms established by the International Telecommunication Union.

    DigitalAngewandte Informatik

    Zeitschriftenartikel

    T. Mizdos, Marcus Barkowsky, M. Uhrina, P. Pocta

    Linking Bitstream Information to QoE: A Study on Still Images Using HEVC Intra Coding

    Advances in Electrical and Electronic Engineering, vol. 17, no. 4, pp. 436-445

    2019

    DOI: 10.15598/aeee.v17i4.3625

    Abstract anzeigen

    The coding tools used in image and video encoders aim at high perceptual quality for low bitrates. Analyzing the results of the encoders in terms of quantization parameter, image partitioning, prediction modes or residuals may provide important insight into the link between those tools and the human perception. As a first step, this contribution analyzes the possibility to transcode reference images of three well-known image databases, i.e. IRCCyN/IVC, LIVE and TID2013, from their original, older formats to HEVC; thus creating a homogeneous database of 327 HEVC encoded images accompanied with bitstream parameters and values obtained from objective and subjective assessments. Secondly, it analyzes some of the HEVC intra coding parameters regarding their influence on the image quality by using machine learning, namely Support Vector Machine - Regression.

    DigitalAngewandte Informatik

    Vortrag

    Andreas Grzemba

    Cyber Security für IoT-Geräte

    1. Internet of Things und Industrial Internet of Things Kongress, Regensburg

    2019

    DigitalAngewandte Informatik

    Vortrag

    Andreas Grzemba

    Decentralized Anomaly Detection with Unused Computing Power in Avionic and Automotive Applications

    Kaspersky Industrial Cyber Security Conference 2019, Sochi, Russia

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Robert Hable

    Maschinelles Lernen erfolgreich nutzen

    DigiCamp zum Thema "4.0 braucht Künstliche Intelligenz (KI) - Praktische KI erleben", Deggendorf

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Diane Ahrens

    Digitale Daseinsfürsorge in Stadt und Land

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Frank Edenharter, Hanna Schürzinger

    Weil Heimat Zukunft hat - Anwendungsorientierte Digitalisierungsstrategien im ländlichen Raum Bayerns am Beispiel digitaler Arbeitswelten

    8. Nachwuchsworkshop und 23. Jahrestagung des Arbeitskreises "Ländliche Räume", Göttingen

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Diane Ahrens

    Digitales Dorf - "Alles Smart!?"

    Rotunde der Salzburg AG, Salzburg, Österreich

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Robert Hable

    Fitting Additive Models With Regularized Kernel Methods: Methodology, Robustness Properties, and Business Applications

    DAGStat Conference 2019, München

    2019

    DigitalNachhaltigAngewandte InformatikTC Grafenau

    Vortrag

    Diane Ahrens, Bernhard Bauer

    Prognose und Monitoring in der Gemeinschaftsverpflegung - Optimierter Wareneinsatz durch Big Data

    12. Wissenschaftliches Symposium "Supply Management", Mannheim

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Diane Ahrens

    Zukunftsdörfer - Digitalisierung als Chance für den ländlichen Raum

    Keynote

    Akademiegespräch, München

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Magdalena Gruber

    International Big Data Center

    ETZ/EUS - Joint public workshop, Pilsen, Tschechische Republik

    2019

    DigitalMobilNachhaltigAngewandte InformatikTC Grafenau

    Vortrag

    Markus Straßberger

    Vernetzte Mobilität im ländlichen Raum: Wenn die Mobilität im Stau steckt

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Florian Wahl

    Produktion 4.0 in KMUs - Datenerhebung und Datenanalyse

    2019