Publikationen


Suche nach „[Fischer] [Gudrun]“ hat 5 Publikationen gefunden
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    DigitalGesundAngewandte InformatikTC Grafenau

    Vortrag

    Gudrun Fischer

    Impulsvortrag MeDiLand

    Digitale Städte Digitale Regionen Kongress, Hanau

    2019

    DigitalAngewandte InformatikTC Grafenau

    Zeitschriftenartikel

    Diane Ahrens, Stefanie Seidenhofer, Gudrun Fischer

    Die Technik macht es möglich

    Altenheim - Lösungen fürs Management, no. 12, pp. 42-44

    2019

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Gudrun Fischer, Franz Wilhelm

    Digitales Dorf - Gemeinsam digitale Zukunft schaffen

    2018

    DigitalAngewandte InformatikTC Grafenau

    Vortrag

    Gudrun Fischer

    Digitales Dorf - Gemeinsam digitale Zukunft schaffen

    Teilnahme als Expertin

    Bürgergutachten 2030 "Chancen überall im Land - Infrastruktur, Wohnen, Landwirtschaft", Neumarkt i. d. Opf.

    2017

    DigitalNachhaltigTC Grafenau

    Beitrag (Sammelband oder Tagungsband)

    A. Hübl, Gudrun Fischer

    Simulation-based business game for teaching methods in logistics and production

    Proceedings of the Winter Simulation Conference (WSC) 2017 (3-6 December, 2017; Las Vegas, NV, USA)

    2017

    DOI: 10.1109/WSC.2017.8248129

    Abstract anzeigen

    Uncertainty in planning tasks such as processing times, set-up times, customer required lead times, due dates, time to failure, time to repair and the complexity in terms of product variety, outsourcing, short lead times, low inventory levels, low costs and high utilization are major hurdles for planning logistics and production processes. This paper introduces a simulation-based business game for methods in planning logistics and production processes. Basic methods such as material requirement planning (MRP), Constant work in progress (Conwip), Kanban, reorder policies, dispatching rules, basic demand forecasting methods and master production schedule (MPS) are implemented in the game. Due to the generic environment additional methods can be implemented efficiently. The midterm planning concept sales and operations planning (S&OP) is implemented as well, where the gamers have to act as managers responsible for purchasing, production, sales and finance. Their target is to identify sales and production volumes for the next planning periods.